Since the victory condition to go for as the Vaulters is Science, it's affected less than the other victories by other factors. Then the unit upgrades are easy to come due to all the research Vaulters get (+1 Science tiles, 20% from Titanium Holy Resource + 20% Empire Plan + Luxuries and whatever else can make it really bonkers!) and their hoarding from not building more cities. You only need a small but heavily decked-out army because of the ability to teleport units between the few cities Vaulters have, so a large standing force isn't necessary. The ability soon turns into an XP farming radar as you can hunt down minor units at your leisure and fleeing enemies can't disappear into the fog of war.Īnother good beginner faction are the Vaulters, since they encourage a turtling and science-producing playstyle. Once you do start fighting, the reliance on rangers with high initiative allows you to focus units really quickly and weaken enemies heavily before they can even hit you You do need to find a minor faction brute to take some of the aggro off the archers early-game though. Plus their faction ability to see enemies in nearby regions lets you avoid fights if you're military is lacking at the time (or you're scouting). I'm not /u/cadandcookies, but the best beginner faction to get into are the Wild Walkers, as their questline is relatively easy and the extra forest production helps as a beginner, as everything just builds faster. The game will feel familiar to HM, but there is enough different that it will feel like a completely fresh game. I don't want to spoil things, but there are definitely endgame things to build and explore. There is actually endgame and 'postgame' content. They're amazing, although the fishing will make you beat your head against the wall for the first twenty tries because it's difficult at first. The fishing mini-game and other arcade games are this game's equivalent of Gwent in TW3. It also has an elevator which lets you reach lower floors more easily after already clearing them. The mines here have a simple combat system with RPG-esque equipment upgrades. Remember the HM mine in the earlier games? Pretty lackluster. The basic building upgrades are there, but there are more buildings with more decorations and options to fill them with. Marriage/children are still included and will live with you, still maintaining their own unique schedule. More characters that are distinct, memorable, and plenty of heart events with each. However, as a streamer by the name of CohhCarnage said, "do not buy Stardew Valley. Stardew Valley improves upon all of the shortcomings of HM.
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